showing 34 games

namepublisher(developer)year arrow_downwardtagsdescription
Frank Herbert's Dune DreamCatcher Interactive;Widescreen Games (Cryo Interactive)2001 book dune extraterrestrial future otherworld rating-sell-tp spacefaringage tvseries HE WHO CONTROLS THE SPICE CONTROLS THE UNIVERSE...
In the year 10,191, the Houses Atreides and Harkannen are fighting a bloody battle for the control of the desert planet Arrakis, also known as Dune.
Jessica, the Duke's concubine, and Paul, his son and heir to the throne, are the only members of the Atreides family to survive the massacre organised by the Baron Harkonnen with the secret help of the Emperor.
During the two years you will spend among the Fremen as Paul, you will need to earn their trust and demonstrate your courage in order to become their Messiah, Maud'dib.
Explore Dune, learn the Weirding Ways to fight the Sardukars, harass the Harkonnens, sabotage their Spice factories, mount the giant sand worms and use the Spice to foresee enemy positions...
You must become a master in the art of infiltration and strike the enemy when he expects it least, if you would prepare the Fremen for the final assault...
their ultimate battle for Independence.
- A unique gaming experience developed by WIDESCREEN GAMES, uniting people who brought you great games like Outcast, Mission Impossible, Prisoner of Ice.
- The first 3D action adventure game in the famous Dune universe, based on the Frank Herbert's Dune mini-series.
- A tremendous technology that pushes your Playstation 2 hardware to its limits: multipass texturing, realtime 3D detailed environment, dynamic lightning and particle system, multi-channel animation system...***Based on the TV miniseries written and directed by John Harrison and based on Frank Herbert's 1965 novel Dune.
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Zone of the Enders  Konami2001 22ndcentury childprotagonist childsoldiers city difficulty energyshields energyweapons extraterrestrial fallbackweapon future guidedweapons guidedweapons-lock hammerspace healthpickups hoverflight jupiter meatshield mecha meleeweapons otherworld predefinedcontrols savepoints serious spacefaringage spacestation swarmweapons swords targetlock tutorial uselessadults uvl-missingimages voiceovers volleyweapons zoe-series "A colony hijack!? You're our last hope!" - A dramatic action adventure game in which you feel and experience the spectacular story while fighting the enemy in space with Jehuty -- a gigantic humanoid weapon "orbital frame". Can you save the space colony from the terrorist hijackers? labelimagesubject
Red Faction  THQ (Volition)2001 2070s 21stcentury alternateattack ammomagazines anatomicdamage bombs bossbattles civilianprotagonist cyborgs destructibleenvironment difficulty difficulty-ingame driving elevators extraterrestrial falldamage firearms firstpersonshooter flamethrowers future geomod-engine giantmonsters greatesthits grenades humanexperiments industrial-setting locationaldamage mars mine nanotechnology nonlinear platinum politicalcorruption powerplant rating-bbfc-15 rating-esrb-m rebellion rebelprotagonist redfaction robots rockets saveanywhere secrets sequence-stealth shields spacefaringage splatter stunning stunprods submarine subterranean suppression swimming thermalweapons titulargroup tunnelborer tutorial underwaterdiving From the creators of the award-winning FreeSpace series comes Red Faction. Every fps gamer has wondered what it would be like to unleash his weapons not just on unworthy opponents, but on the very walls that constrain them. With that in mind, Red Faction introduces Geo-Mod technology - real-time, arbitrary geometry modification that drastically enhances realism and diversity of gameplay. Framed by impressive features including an astonishing physics engine, controllable vehicles, intense graphics, kick-ass weapons, unique natural environments and a hugely involving storyline, Red Faction is the next must-have title for serious gamers.***
[12]***
[32]
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Star Trek Voyager: Elite Force Codemasters (Raven Software)2001 24thcentury aliens alternateattack autosavepoints beamweapons cyborgs energyshields extraterrestrial firstpersonshooter future genderchoice healthbuffer humanoids idtech3 insectoids milessound militantprotagonist opengl rating-esrb-t robots singledout spacecraft-location spacefaringage spacestation startrek teleport uvl-tiein walkingarmory Star Trek Voyager Elite Force for the Sony Playstation 2 puts the final in the final frontier. One blast from destruction, the U.S.S. voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg cube and derelict vessels to eradicate your deadly foes. The Quake III Arena engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit.
[Aibo]
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Xenosaga Episode I: Der Wille zur Macht  Namco (Monolith Soft)2002 afterearth androids biorobots cyborgs dvd9 extraterrestrial future greatesthits multitools psthebest rating-cero-c rating-esrb-t spiritualsuccessor wingedhumanoids xbydifferentname xeno-series xenosaga [i]Der Wille zur Macht[/i] translates to [i]The will to power[/i], actually the name of a book by Friedrich Wilhelm Nietzsche (although published after his death by his sister,Elisabeth Förster-Nietzsche, after [i]heavy[/i] editing, twisting Friedrich's ideas).***Xenogears was one of my favorite RPGs of all time. Imagine my excitement when I found out that they were making a prequel! When I finally played Xenosaga... well... it was kind of like being in Purgatory (or at least my image of it)--it's not so bad, not good, but not bad. Xenosaga is kind of like watching (yes watching) a 'playable' movie. The story gets needlessly complicated and deviant, I wasn't even sure what they were talking about half the time. Lets just say I won't be playing--I mean watching--Xenosaga Episodes II & III when they're released.
[cjlee001]
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Wild Arms 3  Sony Computer Entertainment;Ubi Soft (Media.Vision;Contrail;Japan Studio)2002 afterearth extraterrestrial future mimics rating-esrb-t sandsea spacewestern weirdwest western wildarms yggdrasil Desolate wastelands and eroded memories are the remains of a dying world. Sparse settlements provide protection from the harsh environments. Few dare to roam beyond the town's boundaries. The ones that do are proclaimed 'Drifters'. The ones that survive are heralded as legendary.
* Intense battle sequences amplified by dynamic camera angles
* An epic tale filled with six-shooters and mystical spells
* Summon ancient all-powerful guardian powers* Explore dungeons littered with traps and complex puzzles***
[32]
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Robotech: Battlecry TDK Mediactive (Vicious Cycle)2002 21stcentury aerospacecraft alieninvasion aliens anime atmosphericflight earth extraterrestrial fallbackweapon future guidedweapons hoverflight indicator-lead interspecificconflict machineguns macross mecha rockets savepoints spacecombatsim spacefaringage spaceflight swarmweapons targetlock transformation volleyweapons This limited edition of Robotech: Battlecry differs from the game-only version by featuring a number of collectibles produced specifically for the compilation. In addition to the game, players will find a separate soundtrack CD, five pieces of full-color artwork, a T-shirt featuring an image of Skull One, a lenticular motion card highlighting the Veritech Fighter's transformation process, and a numbered dog tag. All of the bonus materials are packaged along with the game inside a silver keepsake box.***A mission-driven action title, Robotech: Battlecry embodies the classic mech-filled mayhem of the animated series. Featuring all-encompassing destruction on a giant scale, the game is a high-octane arcade shooter that captures the TV show’s spectacular visuals and epic storyline. As an intrepid fighter pilot, the player must protect cities of Earth from roving bands of a giant alien race, the Zentraedi. The player pilots the versatile Veritech fighter, a giant transformable mechanized robot that can convert into a high-flying jet fighter, a 40-foot-tall humanoid robot, and a combination of both. Each transformation mode offers new movement options, special abilities, or weapons. To succeed in battle, players must use more than one mode to complete their assigned objectives. In keeping with the Robotech identity, the environments, mecha, characters, and overall appearance are modeled directly from the stylized look of the highly regarded animated series. labelimagesubject
Tribes: Aerial Assault Sierra (Inevitable Entertainment)2002 classbased customengine dedicatedclient extraterrestrial firstpersonshooter future powerarmor spacefaringage starsiege tribes-series Tribes: Aerial Assault is the highly anticipated console debut of one of the world's top online PC action games, and will be one of the first games to take advantage of Sony's network adapter. Unlike other shooters, Tribes: Aerial Assault lets players fly in addition to running and jumping, for a true 3-D action experience that makes traditional action gaming seem stale and flat. Tribes: Aerial Assault provides an arsenal of futuristic weapons, exclusive vehicles, and boundless outdoor arenas in which to do battle.***
[100]***
[12]***
[32]
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Aliens: Colonial Marines Electronic Arts (Check Six)2002 22ndcentury alienfranchise aliens androids cancelled developmenthell extraterrestrial firstpersonshooter future interspecificconflict movie spacefaringage 2001-05 Announced
2002-10 Cancelled
2008-02 Revived by Sega for the [game=#163362]X360[/game], [game=#163363]PS3[/game], and [game=#163361]Windows[/game].
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Star Ocean: Till the End of Time  Enix (tri-Ace)2003 29thcentury 3rdmillennium adv-undefined alienplanet currency-universal difficulty-single dolbysurround encyclopedia epic extraterrestrial future group group-subset health-multi humanweapon interplanetarytravel inventory magic magic-science manaburn meleeweapons neutralnpcs noports planetaryromance premadeprotagonist shopping sorcery spacefaringage spacestation starocean stranded strangebedfellows swords techdisparity visionaryplan xp-undefined Only released in Japan, the North American and European releases are based on the [game=#156414]Director's Cut[/game].***Enjoy Square Enix's new gem and live the ultimate sci-fi epic odyssey overflowing with adventure, exploration and frenetic battles.

Planet Hyda IV, year 772 of the S.D. Calendar. For four hundred peaceful years, humans and aliens have co-existed. The influence of the Pangalactic Federation, which rules the planet, has continued to grow. But this peaceful planet has suddenly come under attack from an unknown space superpower.

Play as Fayt Leingod and his friend Sophia Esteed, who are brutally separated from Fayt's parents and forced to flee from the planet. Begin an emotional odyssey into the unknown to find their loved ones.
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Zone of the Enders: The 2nd Runner  Konami2003 22ndcentury callisto extraterrestrial future hammerspace hoverflight mecha spacefaringage uvl-imagequality zoe-series labelimageminimize
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003 3plusfactions aiadvantage alienfranchise alienprotagonist aliens aliensvspredator alternatecampaigns androids animals assaultrifles asymmetricfactions autocannons autosavepoints beamweapons biogrowth bodydragging cloaking control-individuals corpseharvesting deployables difficulty emweapons energyregen extraterrestrial finiteresources firearms flamethrowers fogofwar forest future grouping guidedweapons handguns hatchers healing healthregen humanprotagonist infantry interspecificconflict machineguns meleeweapons militantprotagonist militaryfiction missionbased movie naturalweapons objectiveindicator otherworld parasites permanentcorpses plasmaweapons polearms powerarmor precisionrifles predator recruiting repairing researchfacility robots rockets ruins safeweapons saveanywhere serious spacefaringage spearguns statuseffects supervisorprotagonist thermalweapons title-demo title-static tropic tutorial unarmedfighting unitlimit unitstances upgrades-transient upgradesystem voiceovers walking wasteland waypoints wildlife All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Sega Ages 2500 Series Vol. 1: Phantasy Star - Generation:1 Sega2003 extraterrestrial phantasystar segaages labelimageminimize
Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment)2003 alienprotagonist aliens armyofone book corridorshooter distantfuture energyweapons extraterrestrial firstpersonshooter future ideology militantprotagonist militaryfiction miniaturegame obligation otherworld rating-esrb-m rookieprotagonist spacefaringage titularcharacter war wh40k Welcome to the dark nightmare future of the 41st Millennium, the grim era of the Imperium. War is spread across a thousand different worlds. Powerful armies of Space Marines, Imperial Guardsmen and Tau warriors are in constant conflict, unleashing carnage via deadly war machines, crushing artillery, and vast starships.***
[100]***
[12]***
[32]
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Macross: Super Dimension Fortress Bandai (AM2)2003 anime extraterrestrial future macross mecha spacefaringage labelimageminimize
Battlestar Galactica Universal Interactive (Warthog)2003 battlestargalactica dolbysurround extraterrestrial rating-esrb-t rating-pegi-12 rating-usk-12 space spacefaringage spaceflight tvseries labelimageminimize
Star Trek: Shattered Universe TDK (Starsphere Interactive)2004 extraterrestrial future rating-esrb-e space spacecraft spacecraft-large startrek uvl-tiein A rift in the fabric of space Captain Sulu and the crew of the U.S.S. Excelsior into a dark "mirror" universe where the Federation is an evil Empire built upon cruelty and conquest. In this action-packed, arcade style shooter, ally yourself with former enemies and capture new fighter technology. It falls to you to protect the Excelsior on its dangerous journey home.***Star Trek: Shattered Universe is unlike anything Star Trek fans have ever encountered. Developed by StarSphere, this is an intense, edgy, high-energy space-combat action game set in the dark mirror universe of classic-era "Star Trek: The Original Series." The game challenges its player to adapt to a new reality where everything once familiar is now a dark reflection--where the noble Federation is now an evil and relentless foe.
Features:
* Casts you into a reality where everything once familiar is now a dark reflection
* The noble Federation is now an evil and relentless foe
* For 1 player
* Help fend off the evil Terran Empire
* Set in the dark mirror universe of classic-era "Star Trek: The Original Series"
[R2D2-A]
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Echo Night: Beyond  From Software;Agetec;Nobilis (From Software)2004 anxiety dark echonight extraterrestrial future ghosts luna moon survivalhorror labelimageminimize
Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004 29thcentury 3rdmillennium achievements adv-ptdistr adv-static amoeboids aspectratio-16-9 aspectratio-4-3 boreal bossbattles combatmode compass containers currency-universal difficulty difficulty-single disproportionalworld dodging dolbyprologic2 dolbysurround dragons encyclopedia energyitems energystations epic equipmentbased extraterrestrial forest fortress future giantmonsters grinding group group-subset group-switch healingitems healingstations health-multi humanweapon interplanetarytravel inventory kemonomimi ladders loot-random luna magic magic-science manaburn meleeweapons mine monsters moon neutralnpcs noports npcspawning obsoletedassets otherworld pain planetaryromance premadeprotagonist researchfacility robots ruins savepoints scientists shopping skipnoninteractive sorcery spacefaringage spacestation stamina starocean statuseffects stranded strangebedfellows swords techdisparity temperate town ultimatehits universallanguage uvl-missingimages visionaryplan walking widescreen xp-kills xp-literal xp-shared [spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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Stellvia: Uchū No Stellvia  Bandai2004 24thcentury anime extraterrestrial future rating-cero-c uvl-fantranslation ステルヴィア literally reads [code]suteryvia[/code] but is officially romanized to Stellvia labelimageminimize
Xenosaga Episode II: Jenseits von Gut und Böse  Namco (Monolith Soft)2004 afterearth androids biorobots cyborgs extraterrestrial future psthebest rating-acb-m rating-cero-b rating-esrb-t rating-pegi-12 xbydifferentname xeno-series xenosaga [i]Jenseits von Gut und Böse[/i] translates to [i]Beyond Good & Evil[/i], actually the name of a book by Friedrich Wilhelm Nietzsche.***Devastate your opponents with innovative cooperative combat techniques, refined boost systems and a unique zone attack/zone break mechanic. Engage your enemies with larger, more powerful mechs, now featuring their own independent, tactical battle system. Customize your party with a vast array of power-ups, advanced attacks and over 100 different skills. Challenge more than 30 side quests for hours of action-packed adventure.
Features:

* An extensive experience system features over 100 different skills to customize characters to the players preference.
* A new and improved complex battle system utilizes team combination attacks, a refined boost system, double team attacks and a zone attack/break system. The turn-based battle engine requires even more strategy and provides a deeper challenge.
* Shion, KOS-MOS and other favorite EPISODE I characters return with more mature,refined character designs and all new mechs.
* Hours of dazzling cinematics are complemented by high quality English voice acting.Complex philosophical themes add depth to an already sophisticated, dramatic storyline that could stand on its own as an intricately woven masterpiece.
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Robotech: Invasion Global Star (Vicious Cycle Software)2004 2040s 21stcentury anime earth extraterrestrial firstpersonshooter future macross mecha spacefaringage In the 21st century, humankind was freed from the confines of the solar system through the discovery of an alien technology known as Robotech. Contact with the stars also brought war with the Invid, a race of parasitic aliens bent on conquering and transforming the Earth into their new home world. Now it is up to the battle-hardened survivors of Robotech Expedition to lead the way for one final attempt to liberate the Earth from the Invid Invaders!

Features:
* Battle alone or crush the alien invasion online with up to 8 brothers at arms.
* Experience the Robotech universe as never before across expansive 3D environments.
* Engage the Invide in an immersive story straight from The New Generation series.
* Raid Invid hives, wage war with gangs, weed out alien infiltrators and more.
* Maneuver a Cyclone vehicle or travel on foot in freefrom first-person and third-person action.
* Use incredible REF (Robotech Expeditionary Force) and alien technology to defend the Earth.
[Aibo]
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Killzone Sony Computer Entertainment (Guerilla Games)2004 2350s 24thcentury aimmode alphacentauri assaultrifles controlconfig difficulty extraterrestrial firstpersonshooter fofindicator friendlyfire grenadecooking grenades handguns healthregen invasion killzone-series ladders lefthanded limitedcapacity playerprofiles playerstats precisionrifles rating-esrb-m rating-pegi-16 recoil reload-auto reload-manual shotguns spacefaringage stamina voicechat war widescreen zoom In an era of planetary colonization, a ruthless separatist faction has launched a surprise attack on the ISA. Arm yourself against the Helghast, and become immersed in a powerful storyline wrapped around an all out action, first person shooter experience. With intense firefights and breathtaking graphics, Killzone delivers the grit and reality of a massive post-modern war.

Features:
* Online gameplay via the Network Adaptor.
* Voice-chat capabilities via the USB Headset.
* Killzone is based on classic military altercations found in the history of warfare; players will battle through trenches, endure city sieges, sweat through jungles and battle guerilla combatants.
[R2D2-A]
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Sega Ages 2500 Series Vol. 17: Phantasy Star - Generation:2 Sega2005 extraterrestrial phantasystar segaages labelimageminimize
Æon Flux  Majesco Games;THQ (Terminal Reality)2005 25thcentury city extraterrestrial femaleprotagonist future movie postapocalypse rating-acb-m rating-esrb-t rating-pegi-16 rebellion uvl-searchelp In this futuristic sci-fi thriller set 400 years in the future, Charlize Theron stars as Aeon Flux, the top underground operative at war with the totalitarian regime governing what appears to be a perfect society. But is this perfect life hiding a perfect lie? Aeon is on the front lines of a rebellion that will reveal a world of secrets. A startling vision of a future in flux from Karyn Kusama, director of the acclaimed "Girlfight," "Aeon Flux" is written by Philip Hay & Matt Manfredi, based on the pioneering MTV animated series created by Peter Chung. labelimagesubject
StarCraft: Ghost Blizzard (Swingin' Ape Studios)2006 book cancelled extraterrestrial femaleprotagonist future glowsuits militantprotagonist otherworld starcraft labelimageminimize
Xenosaga Episode III: Also sprach Zarathustra  Namco (Monolith Soft)2006 afterearth androids biorobots cyborgs extraterrestrial future grandscale rating-cero-c rating-esrb-t tragicending xbydifferentname xeno-series xenosaga [i]Also sprach Zarathustra[/i] translates to [i]Thus spoke Zarathustra[/i], actually the name of a book by Friedrich Wilhelm Nietzsche.***A year has passed since Xenosaga II. Shion has resigned her post at Vector Industries after realizing that the company is deeply connected to the cause of the Gnosis phenomenon. She has thus joined Scientia, an underground organization, in order to unveil Vector's true objectives. The development of KOS-MOS is to be cancelled, and a mysterious android, T-elos appears to be taking KOS-MOS' place. Shadows of suspicion and conspiracy surround T-elos. Uncover the future of mankind in this much-anticipated conclusion to the Xenosaga trilogy.***The story takes place one year after Xenosaga II, a mystery android T-Eleos will show up; this time the execution of the battles will be a lot faster; and there will be new deadblow techniques. labelimagesubject
Bionicle Heroes Eidos;Electronic Arts (TT Games)2006 bionicle extraterrestrial rating-acb-pg rating-cero-a rating-esrb-e10 rating-pegi-7 toytiein Developed by the makers of the best-selling children's title, LEGO Star Wars: The Video Game, BIONICLE Heroes brings to life the characters and world of LEGO's BIONICLE universe. This brand-new action/adventure title for kids allows players to control the entire 2006 toy lineup of BIONICLE action figures, which features both the heroic Toa Inika and the villainous Piraka. Battle and explore your way through the jungles, volcanoes, and deserts of the mysterious island of Voya Nui in this epic quest. In order to survive, players will need to master the powerful weapons and elemental powers of each BIONICLE character in order to defeat the Piraka and to solve the challenges and puzzles of this uniquely, interactive LEGO universe. Spanning over 25 different levels and 6 elemental zones, players will experience the ultimate BIONICLE adventure.
[R2D2-A]
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Star Trek: Encounters Bethesda Softworks;Ubisoft (4J Studios)2006 22ndcentury 23rdcentury 24thcentury autosavepoints beamweapons energyshields energyweapons extraterrestrial fallbackweapon flatspace future independentaim mines mp-dm mp-survival multiplecampaigns pve pvp rating-esrb-e10 rockets solsystem space spacecraft spacecraft-large startrek targetlock targetlock-multi tutorial uvl-tiein [b]STAR TREK : ENCOUNTERS[/b] is a shoot ‘em-up arcade style space combat game featuring ships, characters, and weapons from 40 years of Star Trek. Take command of your starship and blast through the universe, defending your vessel and demolishing your opponents' in fast action battles.

* [b]Five Generations at Your Control[/b]
Ships and characters from The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise.
* [b]Authentic Trek Universe[/b]
Experience the Trek you know with missions based on classic moments from the television series and films.
* [b]Thrilling Arcade Action[/b]
Destroy your opponents with a wide array of weapons including Phasers, Pulse Cannons, Torpedoes, and more.
* [b]Three Exciting Gameplay Modes[/b]
Choose from Skirmish Mode, Episode Mode, or go head-to-head against a friend in Multiplayer Mode.
[Bethesda]
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Phantasy Star Universe  Sega (Sonic Team;Total Entertainment Software)2006 criware elevatedglitch extraterrestrial hoverboard phantasystar vanityitems The long awaited new title in the beloved Phantasy Star series is on its way! Phantasy Star Universe delivers a rich, ever evolving world and will provide hours of entertainment to both online and offline RPG enthusiasts. Single-player fans will embark on an offline quest as Ethan Waber, a 17-year old cadet intent on saving his sister from an invasion of mysterious life forces called THE SEED. While online players will create their own characters from a range of races, and then set off to explore all three planets in the Grarl solar system. Fans will travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of other players, and build their avatars into powerful warriors.
[R2D2-A]
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Destroy All Humans! 2  THQ (Pandemic Studios)2006 1960s 4thwallbroken alienprotagonist aliens asia asia-east beamweapons britain city destroyallhumans-series earth energyweapons extraterrestrial flyingsaucers greys japan jumppack luna moon nochildren northamerica openworld russia Make War Not Love. Sequel to the widely acclaimed hit – Destroy All Humans! 2 takes the brand's irreverent Sci-Fi action gaming experience into the swinging sixties with new and improved game features, open-world gameplay and co-op multiplayer. Set against a backdrop of free love, the Cold War and other 60's era icons, DAH 2 takes players around the world with an upgraded arsenal of weapons and enhanced mental abilities to battle a variety of enemies from secret agents and giant creatures, to Soviet Forces and alien warriors.
[Aibo]
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Star Trek: Conquest Bethesda Softworks (4J studios)2007 extraterrestrial future space spacelanes startrek uvl-tiein warptravel labelimageminimize
Phantasy Star Universe: Ambition of the Illuminus  Sega (Sonic Team)2007 extraterrestrial mmog phantasystar labelimageminimize
Sega Ages 2500 Series Vol. 32: Phantasy Star Complete Collection  Sega2008 extraterrestrial phantasystar segaages labelimageminimize
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